Idle City Sim 2051
Build roads and buildings to grow your city and get your city funds to be increasing.
The goal of the game is to have everything in the green and increasing.
Click/touch a tile in the menu then select a spot on the map to place it.
Buildings have to be placed by roads.
You can dig for some materials by using the shovel on the lower corner.
First select an empty spot on the map then select the shovel to randomly find, metal, water, wood or oil.
You'll need the factory and utility building first
in order to sustain the residential buildings.
Start with a few wood and water and metal, then concentrate on alloy.
You can use the shovel to dig in an empty spot for wood water metal and oil,
so you don't need to worry much if the production of those is in the red at first.
You can click on the alloy amount to turn 10 alloy into 100 city funds.
You can click on the metal amount to turn some metal into alloy.
As you have more and more buildings,
mishaps will randomly happen, either fire, robbery or sickness.
If you have enough of each emergency building mishaps will not do damage.
You can turn mishaps on or off in the options menu from the title screen.
Uses html5 local storage for saving and loading.
Made using Tad's Basic Game Objects.
Updates:
You can press the m key to mute and unmute.
Robberies adjusted per amounts.
Version 2:
Added a city advisor system and a conversion menu.
Also updated how disasters happen and other fixes.
version 2.2:
Changed how saving/loading happens, legacy saves should still work.
Fixed going to title screen bug.
version 2.7:
Changed the way saving happens entirely.
Saves are now exported and imported as cut and pasted text.
Workers disabled, and other minor updates.
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.3 out of 5 stars (3 total ratings) |
Author | Tadgames |
Genre | Simulation, Strategy |
Tags | City Builder, Clicker, Idle, Isometric, Point & Click, tabageos, tadsbasicgameobjects |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Accessibility | Interactive tutorial |
Links | Game Guide |
Development log
- New Advisor SystemApr 17, 2023
- IsodlesimFeb 09, 2023
Comments
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Game not working past title screen.
After "start" pressed buttons "options" and "credits" do not work.
Clicking "remove building" or "dig" creates error in console "curv is undefined".
I suspect that the device your on, the browser, does not support web workers. The main loops use a Web Worker, and I've yet to fully implement backwards compatibility for it. I'll be working on that, and will update the game when it's finished. Thank you very much for this feedback!
IMHO, I doubt that's main issue here. FF supports web workers for a long time (my current version is 101). I do disable them using uBO but:
1) I don't get CSP error about worker-src rule in console (which appeares whenever site tries to start web worker);
2) I excluded v6p9d9t4.ssl.hwcdn.net domain from uBO rule and other games that was requiring workers were working fine.
Rule in question:
Interesting, I think you'd have to exclude the exact page that the game plays on, the worker itself is built into the code of the game. Nevertheless, the fix I have planned should work for you, it's something I should have already done some time ago. I hope to have this and other things ready by the end of next week, I'll post an update about it when it's complete.
Hey there,
It looks like a fun game, but the tiny text that blends with the background of the windows made it unplayable for me, I'm sorry. The screen resolution also isn't very helpful. Are you still working on this game? I'd propose making it a landscape view and work on a brief tutorial to get the players stared
Yes, I'm working on a beginning tutorial, from the feedback I've got many say the same thing, that it needs a little introduction to get started. The game may have stretched on your screen, it's not supposed to, I'll have to look into that too.
Thank you very much for this feedback, and for taking the time to try it out!
This is a masterpiece. A bit annoying before you can afford your first police/fire station, but that’s part of the game. The guide was helpful, though it took me a while to realize that you could combine the four maps, and build people’s homes and industries in separate regions.
Thank you so much!